U.S. President Rules



U.S. President is Easy-Fast-Fun game with pyramids.

With 4 sets of pyramids you will go through the last 12 weeks of U.S. presidential election campaign. 

Elections as a game

  • At the beginning every player has a lead in some of swing states. (Deal cards)
  • Players invest their funds to ads and try to convince voters in swing states. (Place one pyramid per round.)
  • On Election Day all votes are counted, and the winner becomes the new president. (Players count electors of swing states they secured.)



Elementary, my dear Watson, just secure absolute majority of electors. (Sherlock Holmes)

To be a president or not to be, that is the question. (William Shakespeare)

Modified map and State cards

Eleven key or swing states are marked on the modified map of U.S.A. to send the total of 145 electors.

Each of the eleven key states has its State card, which indicates the number of electors in the State.

  • Montana - 3
  • Nevada - 6
  • Iowa - 6
  • Colorado - 9
  • Wisconsin - 10
  • Virginia - 13
  • North Carolina - 15
  • Michigan - 16
  • Ohio - 18
  • Pennsylvania - 20
  • Florida - 29 (but be sure you have sufficient lead according to the rules)

See that even winning in three biggest states does not mean a victory.


US President is the winner of the Game of the year 2013 Competition (Czech fan-organized competition open for all games with pyramids).

The objective of the game

The objective of the game is to gain an absolute majority of at least 73 electors in key states and become the U.S. President.

The real background of the game

The game is a simulation of the U.S. presidential elections campaign.

Presidential elections in the USA are quite complicated. Each of the States of the Union sends a certain number of electors, which corresponds to the population of the state. In practice, the winner in each state receives votes of all the electors of the state. Most states are safely Republican or Democratic. Therefore, the elections are repeatedly decided in several so-called "swing states", or “key states”. We picked eleven of these for our game.

Preparation of the game


Each player chooses his or her color and takes all 12 pyramids of that color.

Small pyramids represent 1 victory point, medium pyramids represent 2 victory points, and large pyramids represent 3 victory points in the game.

State cards

Shuffle all State cards and deal them equally to all players. As 11 is a prime number, some State cards will remain undealt. Place these cards alongside of the modified map of the USA.


During the game, the player who has the actual lead (simple majority of victory points in the State), takes the State card. The holder loses the State card only in case another player gets more victory points in that State. If the opponent gets only equal amount of victory points, the State card remains by its actual holder.

Florida judicial recount

Experienced players can notice the fact that Florida state sends significantly more electors (29). But beware, Florida is an odd state, in which the outcome of the election may be decided by judicial recount. Therefore, you get the Florida's electors only if you have a lead at least of two victory points.

NOTE: If only one player has pyramids in Florida, he or she still have to have at least one middle pyramid or two small pyramids there to secure requested two victory points lead. 

The game

The move


In the game, all players play simultaneously.  

In every round, a player secretly choose two MiniCards to indicate:

  • the size of one of his pyramids he or she plans to place 
  • and the swing state wher he or she wishes to place the pyramid. 
  • You can download and print our chart that helps to track your moves in 10 games.

After all players chose their pair of MiniCards (one for a state and one for a size of pyramid), their place their pyramids on the map.

If you obtain a simple majority of the victory points in the swing state, take the State card of the concerned State. 

Public control

The number and the size of remaining pyramids is a matter of public knowledge, no one can hide his or her pyramids yet to be played.

The ownership of State cards is also a matter of public knowledge and nobody can hide possesed State cards. Cards should be placed in such a way that even the number of electors written on cards remains visible.

Spending limitation 

There is one important limitation in the game. Any player can place only 3 pyramids into one state. The size of pyramids doesn't matter. 

If someone intentionally or by mistake puts his or her fourth pyramid into one state, this pyramid has to be removed from the game.


Counting of electors

After the last round each player counts the number of electors he or she secured in the game. 

To decide who wins the game and become the U.S. president, follow these criterias till you meet the right one:

  1. If a player secured 73 or more electors, he or she wins the game, becomes the U.S. president and the game ends.
  2. If none of the players secured required 73 electors:
    1. The weakest player leaves the game. (If more players secured the same lowest number of electors, all such players leave the game at once.)
    2. All electors of the State won by the leaving player, go to the player, who is the second strongest in that State. For the sake of clarity, the leaving player passes his State cards to their new holders. (When it is undecidable, who is the second strongest player in the State, as more players secured the same amount of victory points it the State, none of the players gest the State card. This State card is placed alongside the modified map of the USA till the next re-count.
  3. If no player secured an absolute majority of the electors at this moment, the actual weakest player leaves the game and players repeat the recount as described in the Section 2. (Remaining players can now get State cards placed alongside the modified map if applicable.)
  4. All this repeats until: 
  • one of the players obtains absolute majority of electors and wins the game,
  • or there is no winner of the game

With a little help from my friends...

Helena Divecká, Karel Kupka, Petr and Ester Karas, Gafna Váňová, Manka Klímová, Jakub Rumpl, Jindra Polák, Tomáš Pasternak and others.