Geodeto Rules

Travelers, globetrotters, set the sails and sail the seven seas. Can you circumnavigate the world in 20 minutes?

Quotes
Without going out of your door, You can know all things on earth. (George Harrison)
To infinity... and beyond! (Buzz Lightyear)

Objective

 

  • Taste the diversity of the World.
  • Set your own travel goals.
  • Find out the best routes.
  • Get the most points...
  • ... and learn geo-tweets about continents, states and sights.


At the end of the game, all players count their points. The player with most points wins the game.

Components


  • 6 Continent cards in six colors
  • 47 Goal cards - States and Sights
  • 16 Countdown Cards to set length of the game
  • 2 Action Cards
  • 7 Extra Cards (bonuses) for more advanced players

Samples of the cards:

  


You will also need 18 Looney or our pyramids (3 sizes of 6 colors) - not included.

Preparations

Continents 

There are six Continent cards in six colors in the game representing Europe, Asia, America, Oceania, Antarctica and Africa.

Place six Continent cards on the table to form a “board” (see picture -->).

 
 

Every continent is connected to two neighboring continents and to the World Ocean in the middle of the board. 

If you want to travel (=move a pyramid) from f.e. Europe (blue continent), you can move it 

  • directly to Asia (yellow continent), 
  • or directly to Africa (black continent) 
  • or to the World Ocean. 

You can move pyramids from the World Ocean directly to any continent

 

Example

So, if you want f.e. the go from Africa to America, you can: 

  • move from Africa to the Ocean >>> move from the Ocean to America
  • or move from Africa to Europe >>> move from Europe to Asia >>> move from Asia to America
  • or move from Africa to Antarctica >>> move from Antarctica to Oceania >>> move from Oceania to America
  • or move from Afrika to Europe >>> move from Europe to the Ocean >>> move from the Ocean to America
 

Important! There can be only three pyramids standing directly on one Continent card. (But it doesn´t matter how many pyramids are stocked on these three pyramids.) No limits in the World Ocean.

 

Pyramids

You need one set of pyramids. Place these pyramids one by one on corresponding Continent cards colors. F.e. three black pyramids on Africa card etc.

 

Goal cards

Divide Goal Cards to States and Sights, shuffle both decks and then deal to every player one Sight Goal Card and one State Goal Card. (Memo: 1-1) Do not show your cards to anyone!


Then shuffle both decks together a divide all the cards into six piles face up close to corresponding Continent cards. F.e. all African Goal Cards close to Africa Continent Card.

Action Cards


Place both Action Cards near to the board.

Countdown Cards

Decide the length of the game by setting number of goals players have to fulfill. Place adequate number of Countdown Cards ordered from the bottom up as follows: 1-2-3-4-etc. We recommend 10-12 goals for a game with 3 players or 12-15 goals for a game with 4 players. (More goals means longer game and more time to develop strategy.)

Extra Cards


If all players agree, you can place Extra Cards near to the board.

 

There are two kinds of Goal cards - States and Sightseeings.

All State goal cards consist of:

  • Strip on the top (black, e.g.)
  • Name of the state (Tanzania, e.g.)
  • Name of the capital (Dodoma, e.g.)
  • Pyramid trio (small green, small black and small blue pyramids, e.g.)
  • Flag of the state
  • Geo-tweet of 140 characters about the country
  • Coat of arms
 

All Sightseeings goal cards consist of:

  • Strip on the top (yellow, e.g.)
  • Name of the sightseeing (Great Wall of China, e.g.)
  • Pyramid trio (small green, small black and small blue pyramids, e.g.)
  • Group icon (camera, e.g.)
  • Geo-tweet of 140 characters about the sightseeing
  • Location and picture
 
Sightseeing groups

There are four sightseeing groups in the core game. (More groups can be found in different expansion sets of the game.) Pay attention to the groups as they are one of power keys to victory in the game.

  • Nature records (Mt. Everest e.g.) (sign - thumb up)
  • Ancient objects (Stonehenge e.g.) (sign - amphora)
  • Famous places (Eiffel tower e.g.) (sign - camera)
  • Research stations (McMurdo e.g.) (sign - magnifier)
Two-continents Goal cards

Few goals can be fulfilled on two continents - f.e. the USA (America, Oceania) or Turkey (Europe, Asia).

 

The game

Goals


The main task is to form trios out of the pyramids to match diagram in the upper left corner of a Goal Card.

There is no need for the pyramid tower to consist only of the trio forming your goal. It does not matter if there are other pieces under (or above) the pyramids that make up your goal.

It is crucial, though, that the pyramids are in the right order, have the required sizes and colors and no other pieces interrupt your goal.

To understand better how the trio can and cannot be formed, see these examples we brought from our family game Pyramideto, that is based on the same principle: 

trio4.pngpap.pngThere is a goal card Parrot on the picture. Notice a trio of pyramids in the left upper corner. There is a blue small pyramid (one pip) on the top of green medium (two pips) pyramid on the top of large (three pips) red pyramid. So these three pyramids (blue small pyramid on the top of green medium pyramid on the top of large red pyramid) form a trio. 

So, if you want to achieve the Parrot goal, you need to form exactly this trio of pyramids. Remember - all matters - color, size and order. And even where do you form the trio. 

 

trio4b.pngtrio4c.pngImportant! There is no need for the pyramid tower to consist only of the trio forming your goal. It does not matter if there are other pieces under (or above) the pyramids that make up your goal. 

It is crucial, though, that the pyramids are in the right order, have the required sizes and colors and no other pieces interrupt your goal.

 

Starting the game

 

The player who visited the most of six places atop the piles close to Continent cards starts the game. In case of a draw, the older player starts the game. The players make their moves consecutively in clockwise order.

Turn

In your turn you can or travel (=move a pyramid) or draw a card. (Or use an Action card.)

Travel


You can travel (move pyramids) between connected continents. Each of continents is connected to its two neighboring continents and to the World Ocean in the middle of the board.

pyramid1.jpgWhen it is your turn, you must must select one (visible) single pyramid, whether it is by itself or it´s part of a stack, move it and place it either directly on the table or on top of any other stack of pyramids.

 

pyramid2.jpgAny pyramids on top of the pyramid you selected also move with your pyramid, riding along on top of it.

 

pyramid3.jpgYou can place the selected pyramid directly on the table or on another pyramid. 

 

Your must obey these restriction

  • You can move the pyramid only to neighboring continent or to the World Ocean.
  • Only three pyramids can be placed directly on each of continents. (No limits in the Ocean.)
  • No nesting! (You cannot place a pyramid you selected on top of a smaller pyramid to cover it.)
  • In two players game = No takebacks! (If the game is played by two players only, you cannot select the very same pyramid that was just selected by the other player. You may still move it as a part of a larger stack.)
  • You cannot remove pyramids out from a tower in the World Ocean - memo: Don´t destroy the ship

Draw a card

On your turn, instead of moving pyramid(s), you may add one goal card to your hand. You can choose only from the top cards in piles close to Continents cards.

 

Action cards 

There are two Action Cards in the game placed on the table close to the board. Whoever wants to play these cards, can do so instead of his or her regular move. 

Epidemic


epidemienova.pngIn the beginning, you can, instead of your regular move, place the Epidemic action card on a chosen continent. This will force all pyramids to leave the continent one by one to the World Ocean. Then no pyramid can be placed on the continent struck by Epidemic.

Then whoever wants, can, instead of his or her regular move, take the Epidemic action card to his hand and to heal the continent (return the continent back to the game).

After that, only the player with Epidemic action card in the hand can play this card. And so on...

Pirates


piratinovi.pngInstead of your regular move, place all pyramids from one stack of pyramids from the World Ocean on the Pirates action card. Put the pyramids one by one on the card and place the card near to you. Only you can use these pyramids, so if you want, you can return captured pyramids one by a move back to the World Ocean instead of your regular moves. 

Once you fulfilled your next goal, release all captured pyramids to the Ocean and place the empty Pirates action card back close to the board. Anyone can use the card instead of his or her regular move.

 

 

Achieving the goal

When you form a trio of pyramids as it is shown on one of your cards on the right continent, place the goal card on the table facing up in front of you.

You can also achieve one of the six goal placed on the top of goal piles by the six Continents. (So called public goals)

After you complete a goal, you can add draw an extra goal card to your hand. You can choose only from the top cards in piles close to Continents cards.

After you complete a goal, adjust the number of Goals to go by removing the upper Countdown Card.

After you complete a goal, destroy all ships in the World Ocean and put their pyramids solo into the World Ocean.

 

Extra cards 

There are few Extra Cards we recommand to use only for more advanced players. 

These cards adds more strategy to your game.

The common feature for all these Extra Cards is simple: whoever can get them first, get them. These cards score for 2 extra points at the end of the game.

 

Discoverers

Claim these Extra Cards once you have fulfilled Goals from both Continents. In case of Columbus Europe and America. In case of Tasman Oceania and Antarctis. In case of da Gama Africa and Asia.

Claim Sir Francis Drake Card once you have fulfilled Goals from at least four Continents and you have fulfilled Goals from more Continents than other players. (Memo: The player with (fulfilled Goals from) the most continents can loot Sir Francis Drake Card.)

Inventors

Claim this card once you have fulfilled Goal from one of these States: the USA or Italy or Czech republic or China.

Team Sports

Claim this card once you have fulfilled Goal from one of these States: Canada or Brazil or New Zealand or India.

Expeditions

Claim this card once you have fulfilled Goal from one of these Sights: Victoria Falls or Mt. Everest or Mariana Trench or McMurdo.

When the game ends?

The game ends when certain number of goal cards is fulfilled and placed on the table. This certain number must be set before the game starts. We recommend:

  • 10-12 fulfilled goals for a game with 3 players
  • 12-15 fulfilled goals for a game with 4 players

Generally speaking - more goals means longer game and more time to develop strategy. 

 

Who wins the game?

At the end of the game, all players count their points. The players with most points wins the game.

How to count points?

 

A: Groups

First count your points for most fulfilled goals in the groups:

  • player(s) with the most fulfilled goals in any group category gets 3 points
  • player(s) with the second biggest number of fulfilled goals in any group gets 1 points

If you have the expansion cards, you can take appropriate cards for easier calculation.

Example:

Player A has: 1 fulfilled goal in Famous places category, 2 fulfilled goals in Ancient objects category and 1 fulfilled goal in Nature records category. 1-2-1

Player B has: 1 fulfilled goal in Famous places category, no fulfilled goals in Ancient objects category and 2 fulfilled goals in Nature records category. 1-0-2

Player C has: no fulfilled goal in Famous places category, 1 fulfilled goals in Ancient objects category and 1 fulfilled goals in Nature records category. 0-1-1

So, ...

  • Players A and B get both 3 points for most fulfilled goals in Famous places category. C gets no points in this category as he has no fulfilled goals in it.
  • Player A gets 3 points for most fulfilled goals in Ancient objects category. Player C gets 1 point in Ancient objects category for the second biggest number of fulfilled goals in it.
  • Player B gets 3 points for most fulfilled goals in Nature records category. Players A and C get both 1 point in Nature records category for the second biggest number of fulfilled goals in it.
  Famous places Ancient objects Nature records POINTS
for Groups
Player A 1 goal
= 3 POINTS
2 goals
= 3 POINTS
1 goal
= 1 POINT
7
Player B 1 goal
= 3 POINTS
0 goals
= 0 POINTS
2 goal
= 3 POINTS
6
Player C 0 goals
= 0 POINTS
1 goal
= 1 POINT
1 goal
= 1 POINT
2

 

B: Fulfilled and unfulfilled goals

Second count your fulfilled and non-fulfilled goals:

  

  Points
For any fulfilled goal  2 points
For each goal card in the hand minus 1 point

 

C: Continents

Then add your Globetrotter bonus for Continents.

   
For each continent (with at least one fulfilled goal) 2 point

 

D: Extras

Add one extra point for fulfilling the last goal of the game, if applicable.

And at the end add any extra points from expansion sets, if applicable.